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장소애착의 디지털 확장: Life is Strange 리뷰 분석을 중심으로
- 유정은;
- 김정윤
초록
This study investigates the applicability of place attachment theory in digital environments by analyzing Steam user reviews of the narrative game <Life is Strange>. A total of 6,267 English reviews were collected, and location-related sentences were extracted and classified using BERT-based sentence embeddings. Based on established theoretical frameworks, the sentences were categorized into four components of place attachment: place dependence, affective attachment, place identity, and conative response. The analysis revealed that affective attachment (24.8%) and place identity (24.0%) were most prevalent, indicating strong emotional and identity-based engagement with in-game spaces. In contrast, place dependence and conative responses were less frequent. These findings demonstrate that narrative-driven game environments can evoke place attachment comparable to that formed in physical spaces. This study further supports the methodological potential of combining user-generated text and semantic modeling for analyzing emotional responses to digital places.
키워드
- 제목
- 장소애착의 디지털 확장: Life is Strange 리뷰 분석을 중심으로
- 제목 (타언어)
- Extending Place Attachment into Digital Spaces: An Analysis of <Life is Strange> Reviews
- 저자
- 유정은; 김정윤
- 발행일
- 2025-10
- 유형
- Y
- 저널명
- 한국컴퓨터게임학회논문지
- 권
- 38
- 호
- 6
- 페이지
- 82 ~ 89