Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island

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초록

Battery electric vehicles (BEVs) are increasingly recognized as the key to the power industry's shift towards decentralization, carbon neutrality, and electrification because of their potential as flexible assets. Advances in grid integration, communication standards, smart charging, vehicle-to-grid technology, and electric vehicle service platforms are crucial for effectively leveraging BEVs. However, realizing these potential hinges on the active participation of electric vehicle owners, which is a vital yet challenging aspect. This study proposes a gamification-based incentive model to boost the participation of BEV owners in demand response programs, focusing on enhancing grid flexibility. A pilot project involving BEV drivers and charging-point operators was conducted on Jeju Island, South Korea. The significant contributions of this study include the development of both hardware and software systems for the gamification model and an ANOVA analysis to assess its impact. Compared with conventional economic incentives, the application of gamification-based incentives had effects of 13.8-69.2 percent from a demand increase perspective and 2.0-91.4 percent from a demand reduction perspective.

키워드

BEV; gamification; grid flexibility; EVO; pilot; demand response; motivation; DRIVING BEHAVIOR
제목
Gamification-Based Vehicle-to-Grid Service for Demand Response: A Pilot Project in Jeju Island
저자
Lee, Jin-Wook; Park, Sung-Won; Son, Sung-Yong
DOI
10.1109/ACCESS.2024.3367359
발행일
2024-02
유형
Article
저널명
IEEE Access
권
12
페이지
30209 ~ 30219